Limits
From SA-MP Wiki
SA:MP has certain limitations, below is a table of most limits that are in SA:MP.
| Script Property | 0.3.7 |
|---|---|
| Players | 1000 |
| Vehicles (4) | 2000 |
| Vehicle Models | Unlimited (1) |
| Objects (4) | 1000 |
| Virtual Worlds | 2,147,483,647 |
| Interiors | 256 |
| Classes | 320 |
| Map Icons (4) | 100 |
| Race Checkpoints (4) | 1 |
| Checkpoints (4) | 1 |
| Pickups (4) | 4096 |
| Global 3D Labels (4) | 1024 |
| Per-player 3D Text Labels (4) | 1024 |
| Chat Bubble String | 144 characters |
| SetObjectMaterialText,SetPlayerObjectMaterialText Text length | 2048 characters |
| Gangzones | 1024 |
| Menus | 128 |
| Attached player objects | 10 |
| Player Variables | 800 |
| Actors (since 0.3.7) (4)(5) | 1000 |
| Server Property | 0.3.7 |
| Gamemodes | 16 |
| Filterscripts | 16 |
| Text Input (Chat/Commands) | 128 cells (512 bytes) |
| Text Output | 144 cells (576 bytes) |
| Name Length (SetPlayerName) | 24 characters |
| Textdraws | 0.3.7 |
| String Length | 1024 characters (2) |
| Shown In A Single Client's Screen | 2048 + 256 (3) |
| Shown In A Single Client's Screen (sprites) | 100 |
| Created Serverwise (Global) | 2048 |
| Created Serverwise (Per-Player) | 256 |
| Dialogs | 0.3.7 |
| Dialog IDs | 32768 |
| Info (Main text) | 4096 |
| Caption | 64 |
| Input Text Box (DIALOG_STYLE_INPUT/PASSWORD) | 128 |
| Tab List Columns (DIALOG_STYLE_TABLIST(_HEADERS)) | 4 |
| Tab List Column Characters (DIALOG_STYLE_TABLIST(_HEADERS)) | 128 |
| Tab List Row Characters (DIALOG_STYLE_TABLIST(_HEADERS)) | 256 |
Notes:
- (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
- (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
- (3) It is possible to show all Textdraws at the same time for one player, however this is not recommended.
- (4) To circumvent these limits, it is possible to use a streamer. Streamers work by only creating the objects/vehicles etc. that are close to players. See here (vehicles not supported, but there are streamers out there for those).
- (5) Due to client limitations only up to 51 actors may actually be shown at a time.
- Vehicle IDs start at ID 1 and thus range from 1 to 1999, even if MAX_VEHICLES is 2000. Objects and player objects also start at ID 1.
