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SetPlayerObjectMaterialText was added in SA-MP 0.3e This function was added in SA-MP 0.3e and will not work in earlier versions!


Replace the texture of a player object with text.

(playerid, objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0)
playeridThe ID of the player whose player object to set the text of.
objectidThe ID of the object on which to place the text.
textThe text to set.
materialindexThe material index to replace with text (DEFAULT: 0).
materialsizeThe size of the material (DEFAULT: 256x128).
fontfaceThe font to use (DEFAULT: Arial).
fontsizeThe size of the text (DEFAULT: 24) (MAX 255).
boldBold text. Set to 1 for bold, 0 for not (DEFAULT: 1).
fontcolorThe color of the text (DEFAULT: White).
backcolorThe background color (DEFAULT: None (transparent)).
textalignmentThe alignment of the text (DEFAULT: Left).

Return Values:

This function does not return any specific values.

if (strcmp("/text", cmdtext, true) == 0)
    new myobject = CreatePlayerObject(playerid, 19353, 0, 0, 10, 0.0, 0.0, 90.0); //create the object
    SetPlayerObjectMaterialText(playerid, myobject, "SA-MP {FFFFFF}0.3{008500}e {FF8200}RC7", 0, OBJECT_MATERIAL_SIZE_256x128,\
"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    // write "SA-MP 0.3e RC7" on the object, with orange font color and black background
return 1;


Color embedding can be used for multiple colors in the text.

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

Filterscripts with texturing/text support

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