SetObjectMaterialText
From SA-MP Wiki
Description:
Replace the texture of an object with text.
(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0)
objectid | The ID of the object to replace the texture of with text. |
text | The text to show on the object (MAX 2048 characters). |
materialindex | The object's material index to replace with text (default: 0) (0 to 15). |
materialsize | The size of the material (default: 256x128). |
fontface | The font to use (default: Arial). |
fontsize | The size of the text (default: 24) (MAX 255). |
bold | Bold text. Set to 1 for bold, 0 for not (default: 1). |
fontcolor | The color of the text, in ARGB format (default: White). |
backcolor | The background color, in ARGB format (default: None (transparent)). |
textalignment | The alignment of the text (default: left). |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute.
Example Usage:
if (strcmp("/text", cmdtext, true) == 0) { new objectid = CreateObject(19353, 0, 0, 10, 0.0, 0.0, 90.0); //create the object SetObjectMaterialText(objectid, "SA-MP {FFFFFF}0.3{008500}e {FF8200}RC7", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); // write "SA-MP 0.3e RC7" on the object, with orange font color and black background return 1; }
Note | Color embedding can be used for multiple colors in the text. |
Related Functions
The following functions may be helpful as they relate to this function in one way or another.
- SetPlayerObjectMaterialText: Replace the texture of a player object with text.
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
Filterscripts with texturing/text support
- Ultimate Creator by Nexius
- SetObjectMaterialText Editor by RIDE2DAY
- Fusez's Map Editor by RedFusion