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Set an integer player variable.



Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.

(playerid, varname[], int_value)
playeridThe ID of the player whose player variable will be set.
varnameThe name of the player variable.
int_valueThe integer to be set.

Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. Either the player specified is not connected, or the variable name is null or over 40 characters.

Example Usage:

// set GetPlayerMoney the value of player variable named "Money"
SetPVarInt(playerid, "Money", GetPlayerMoney(playerid));
// will print money that player has
printf("money: %d", GetPVarInt(playerid, "Money"));

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • GetPVarInt: Get the previously set integer from a player variable.
  • GetPVarString: Get the previously set string from a player variable.
  • GetPVarFloat: Get the previously set float from a player variable.
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