OnPlayerDisconnect
From SA-MP Wiki
Description:
This callback is called when a player disconnects from the server.
Note | This callback can also be called by NPC. |
(playerid, reason)
playerid | The ID of the player that disconnected. |
reason | The reason for the disconnection. See table below. |
Return Values:
- 0 - Will prevent other filterscripts from receiving this callback.
- 1 - Indicates that this callback will be passed to the next filterscript.
- It is always called first in filterscripts.
Note | Some functions might not work correctly when used in this callback because the player is already disconnected when the callback is called. This means that you can't get unambiguous information from functions like GetPlayerIp and GetPlayerPos. |
Reasons
ID | Reason | Details |
---|---|---|
0 | Timeout/Crash | The player's connection was lost. Either their game crashed or their network had a fault. |
1 | Quit | The player purposefully quit, either using the /quit (/q) command or via the pause menu. |
2 | Kick/Ban | The player was kicked or banned by the server. |
Example Usage:
public OnPlayerDisconnect(playerid, reason) { new szString[64], playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); new szDisconnectReason[3][] = { "Timeout/Crash", "Quit", "Kick/Ban" }; format(szString, sizeof szString, "%s left the server (%s).", playerName, szDisconnectReason[reason]); SendClientMessageToAll(0xC4C4C4FF, szString); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerConnect: Called when a player connects to the server.
- OnIncomingConnection: Called when a player is attempting to connect to the server.
- OnPlayerFinishedDownloading: Called when a player finishes downloading custom models.