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Gets an integer player variable's value.



Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.

(playerid, varname[])
playeridThe ID of the player whose player variable to get.
varnameThe name of the player variable (case-insensitive). Assigned in SetPVarInt.

Return Values:

The integer value of the specified player variable. It will still return 0 if the variable is not set, or the player does not exist.

Example Usage:

public OnPlayerDisconnect(playerid,reason)
    printf("money: %d", GetPVarInt(playerid, "money")); // get the saved value ('money')
    // will print 'money: amount'
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • SetPVarInt: Set an integer for a player variable.
  • GetPVarString: Get the previously set string from a player variable.
  • GetPVarFloat: Get the previously set float from a player variable.
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