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Gets a player variable as a string.



Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.

(playerid, varname[], string_return[], len)
playeridThe ID of the player whose player variable to get.
varnameThe name of the player variable, set by SetPVarString.
&string_returnThe array in which to store the string value in, passed by reference.
lenThe maximum length of the returned string.

Return Values:

The length of the string.



If length of string is zero (value not set), string_return text will not be updated or set to anything and will remain with old data, neccesying that you clear the variable to blank value if GetPVarString returns 0 if that behavior is undesired

Example: Save the player's name in a pVar

public OnPlayerConnect(playerid,reason)
    new playerName[MAX_PLAYER_NAME+1];
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    SetPVarString(playerid, "PlayerName", playerName);
    return 1;
public OnPlayerDeath(playerid, killerid, reason)
    new playerName[MAX_PLAYER_NAME+1];
    GetPVarString(playerid, "PlayerName", playerName, sizeof(playerName));
    printf("%s died.", playerName);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • SetPVarInt: Set an integer for a player variable.
  • GetPVarInt: Get the previously set integer from a player variable.
  • GetPVarFloat: Get the previously set float from a player variable.
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