CreateObject PT
From SA-MP Wiki
CreateObject
Descrição:
Cria um objeto no jogo.
(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
modelid | O modelo que deseja usar. |
Float:X | A coordenada X para criar o objeto. |
Float:Y | A coordenada Y para criar o objeto. |
Float:Z | A coordenada Z para criar o objeto. |
Float:rX | A rotação X que deseja no objeto. |
Float:rY | A rotaçã Y que deseja no objeto. |
Float:rZ | A rotaçã Z que deseja no objeto. |
Float:DrawDistance | (opcional) A distancia da qual o objeto poderá ser visto/renderizado. 0.0 fara com que o objeto seja criado utilizando distancias predefinidas. Utilizável desde 0.3b. Limitado para 300 antes de 0.3x. |
Valores de retorno:
O ID do objeto que foi criado.
Exemplo de uso:
public OnGameModeInit() { CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); //Object will render at its default distance. CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 250.0); //Object will render at 250.0 units. CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 50000.0); //Object will render at 300.0 units. (The usable maximum) return 1; }
Funções Relacionadas
As seguintes funções podem ser úteis, pois estão de alguma forma, relacionadas a esta função.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- SetObjectMaterialText: Replace the texture of an object with text.
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- SetPlayerObjectMaterialText: Replace the texture of a player object with text.
- SetPlayerObjectMaterial: Replace the texture of a player object with the texture from another model in the game.