GetPlayerObjectRot
From SA-MP Wiki
Description:
Use this function to get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.
(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
playerid | The player you associated this object to. |
objectid | The objectid of the object you want to get the rotation from. |
&Float:X | The variable to store the X rotation, passed by reference. |
&Float:Y | The variable to store the Y rotation, passed by reference. |
&Float:Z | The variable to store the Z rotation, passed by reference. |
Return Values:
This function does not return any specific values.
- The object's rotation is stored in the specified variables.
Example Usage:
GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.