GetPlayerObjectPos
From SA-MP Wiki
Description:
Get the position of a player object (CreatePlayerObject).
(playerid, objectid, &Float:X, &Float:Y, &Float:Z)
playerid | The ID of the player whose player object to get the position of. |
objectid | The object's id of which you want the current location. |
&Float:X | A float variable in which to store the X coordinate, passed by reference. |
&Float:Y | A float variable in which to store the Y coordinate, passed by reference. |
&Float:Z | A float variable in which to store the Z coordinate, passed by reference. |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. The player and/or the object don't exist.
- The object's position is stored in the specified variables.
Example Usage:
new Float:x, Float:y, Float:z; GetPlayerObjectPos(playerid, objectid, x, y, z);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
Player Objects
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
Global Objects
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.