MoveObject
From SA-MP Wiki
Description:
Move an object to a new position with a set speed. Players/vehicles will 'surf' the object as it moves.
(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
objectid | The ID of the object to move. |
Float:X | The X coordinate to move the object to. |
Float:Y | The Y coordinate to move the object to. |
Float:Z | The Z coordinate to move the object to. |
Float:Speed | The speed at which to move the object (units per second). |
Float:RotX | The FINAL X rotation (optional). |
Float:RotY | The FINAL Y rotation (optional). |
Float:RotZ | The FINAL Z rotation (optional). |
Return Values:
The time it will take for the object to move in milliseconds.
Example Usage:
new obj; // Somewhere at the top of your script public OnGameModeInit() { obj = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/moveobject", true) == 0) { new string[50]; new movetime = MoveObject(obj, 0, 0, 10, 2.00); format(string, sizeof(string), "Object will finish moving in %d milliseconds", movetime); SendClientMessage(playerid, 0xFF000000, string); return 1; } return 0; }
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnObjectMoved: Called when an object stops moving.
Related Functions
The following functions may be helpful as they relate to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- IsObjectMoving: Check if the object is moving.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- IsPlayerObjectMoving: Check if the player object is moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.