SetPlayerObjectPos
From SA-MP Wiki
Description:
Sets the position of a player-object to the specified coordinates.
(playerid, objectid, Float:X, Float:Y, Float:Z)
playerid | The ID of the player whose player-object to set the position of. |
objectid | The ID of the player-object to set the position of. Returned by CreatePlayerObject. |
Float:X | The X coordinate to put the object at. |
Float:Y | The Y coordinate to put the object at. |
Float:Z | The Z coordinate to put the object at. |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. Player and/or object do not exist.
Example Usage:
new obj = CreatePlayerObject(...); // Later on SetPlayerObjectPos(playerid, obj, 2001.195679, 1547.113892, 14.283400);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.