SetObjectRot
From SA-MP Wiki
Description:
Set the rotation of an object on the three axes (X, Y and Z).
(objectid, Float:RotX, Float:RotY, Float:RotZ)
objectid | The ID of the object to set the rotation of. |
Float:RotX | The X rotation. |
Float:RotY | The Y rotation. |
Float:RotZ | The Z rotation. |
Return Values:
This function always returns 1, even if the object doesn't exist.
Example Usage:
SetObjectRot(objectid, 45, 90, 180);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.