NetStats ConnectionStatus

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NetStats_ConnectionStatus

NetStats ConnectionStatus was added in SA-MP 0.3z This function was added in SA-MP 0.3z and will not work in earlier versions!


Description:

Gets the player's current connection status.


Parameters:
(playerid)
playeridThe ID of the player to get the connection status of.


Return Values:

The player's connection status, as an integer value.


public OnPlayerCommandText(playerid,cmdtext[])
{    
    if(!strcmp(cmdtext, "/connectionstatus"))
    {
        new szString[144];
        format(szString, sizeof(szString), "Your current connection status: %i.", NetStats_ConnectionStatus(playerid));
        SendClientMessage(playerid, -1, szString);
    }
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • GetNetworkStats: Gets the servers networkstats and saves it into a string.


  • NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
  • NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.



Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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