NetStats ConnectionStatus
From SA-MP Wiki
NetStats_ConnectionStatus
Description:
Gets the player's current connection status.
(playerid)
playerid | The ID of the player to get the connection status of. |
Return Values:
The player's connection status, as an integer value.
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/connectionstatus")) { new szString[144]; format(szString, sizeof(szString), "Your current connection status: %i.", NetStats_ConnectionStatus(playerid)); SendClientMessage(playerid, -1, szString); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
- GetNetworkStats: Gets the servers networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_GetIpPort: Get a player's IP and port.
- IsPlayerConnected: Check if a player is connected to the server.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerConnect: Called when a player connects to the server.
- OnPlayerDisconnect: Called when a player leaves the server.