NetStats PacketLossPercent
From SA-MP Wiki
NetStats_PacketLossPercent
Note |
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Description:
Gets the packet loss percentage of a player. Packet loss means data the player is sending to the server is being lost (or vice-versa).
(playerid)
playerid | The ID of the player to get the data from. |
Return Values:
The percentage packet loss as a float. 0 if player not connected.
Example Usage:
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/packetloss")) { new szString[144]; format(szString, sizeof(szString), "Packets lost: %.2f percent.", NetStats_PacketLossPercent(playerid)); SendClientMessage(playerid, -1, szString); } return 1; }
Tip | Anything greater than 0.0% should already be a cause of concern. Anything greater than 1.0% is outright bad. |
Related Functions
The following functions may be helpful as they relate to this function in one way or another.
- GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
- GetNetworkStats: Gets the servers networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_ConnectionStatus: Get a player's connection status.
- NetStats_GetIpPort: Get a player's IP and port.A more accurate packetloss function can be found here: http://forum.sa-mp.com/showpost.php?p=2488911&postcount=984