NetStats BytesReceived

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NetStats BytesReceived was added in SA-MP 0.3z This function was added in SA-MP 0.3z and will not work in earlier versions!


Gets the amount of data (in bytes) that the server has received from the player.

playeridThe ID of the player to get the data from.

Return Values:

This function returns the number of bytes the server has received from the player. 0 is returned if the player is not connected.

Example Usage:

public OnPlayerCommandText(playerid,cmdtext[])
    if(!strcmp(cmdtext, "/bytesreceived"))
        new szString[144];
        format(szString, sizeof(szString), "You have sent %i bytes of information to the server.", NetStats_BytesReceived(playerid));
        SendClientMessage(playerid, -1, szString);
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • GetNetworkStats: Gets the servers networkstats and saves it into a string.

  • NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
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