NetStats GetConnectedTime

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NetStats_GetConnectedTime

NetStats GetConnectedTime was added in SA-MP 0.3z This function was added in SA-MP 0.3z and will not work in earlier versions!


Description:

Gets the amount of time (in milliseconds) that a player has been connected to the server for.


Parameters:
(playerid)
playeridThe ID of the player to get the connected time of.


Return Values:

This function returns the amount of time (in milliseconds) that a player has been connected to the server for. 0 is returned if the player is not connected.


Image:32px-Ambox_warning_orange.png

Note

The return value is not reset to zero after changing the game mode (using the RCON command "gmx").


Example Usage:

public OnPlayerCommandText(playerid,cmdtext[])
{    
    if(!strcmp(cmdtext, "/connectedtime"))
    {
        new szString[144];
        format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid));
        SendClientMessage(playerid, -1, szString);
    }
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • GetNetworkStats: Gets the servers networkstats and saves it into a string.


  • NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
  • NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
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