NetStats GetConnectedTime
From SA-MP Wiki
NetStats_GetConnectedTime
Description:
Gets the amount of time (in milliseconds) that a player has been connected to the server for.
(playerid)
playerid | The ID of the player to get the connected time of. |
Return Values:
This function returns the amount of time (in milliseconds) that a player has been connected to the server for. 0 is returned if the player is not connected.
Note | The return value is not reset to zero after changing the game mode (using the RCON command "gmx"). |
Example Usage:
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/connectedtime")) { new szString[144]; format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid)); SendClientMessage(playerid, -1, szString); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
- GetNetworkStats: Gets the servers networkstats and saves it into a string.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_ConnectionStatus: Get a player's connection status.
- NetStats_GetIpPort: Get a player's IP and port.