AttachObjectToObject
From SA-MP Wiki
Description:
You can use this function to attach objects to other objects. The objects will folow the main object.
(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1)
| objectid | The object to attach to another object. | 
| attachtoid | The object to attach the object to. | 
| Float:OffsetX | The distance between the main object and the object in the X direction. | 
| Float:OffsetY | The distance between the main object and the object in the Y direction. | 
| Float:OffsetZ | The distance between the main object and the object in the Z direction. | 
| Float:RotX | The X rotation between the object and the main object. | 
| Float:RotY | The Y rotation between the object and the main object. | 
| Float:RotZ | The Z rotation between the object and the main object. | 
| SyncRotation | If set to 0, objectid's rotation will not change with attachtoid's. | 
Return Values:
- 1: The function executed successfully.
 -  0: The function failed to execute. This means the first object (objectid) does not exist. There are no internal checks to verify that the second object (attachtoid) exists.
 
Notes  | 
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Example Usage: 
new objectid = CreateObject(...); new attachtoid = CreateObject(...); AttachObjectToObject(objectid, attachtoid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AttachObjectToPlayer: Attach an object to a player.
 
- AttachObjectToVehicle: Attach an object to a vehicle.
 
- AttachPlayerObjectToPlayer: Attach a player object to a player.
 
- CreateObject: Create an object.
 
- DestroyObject: Destroy an object.
 
- IsValidObject: Checks if a certain object is vaild.
 
- MoveObject: Move an object.
 
- StopObject: Stop an object from moving.
 
- SetObjectPos: Set the position of an object.
 
- SetObjectRot: Set the rotation of an object.
 
- GetObjectPos: Locate an object.
 
- GetObjectRot: Check the rotation of an object.
 
- CreatePlayerObject: Create an object for only one player.
 
- DestroyPlayerObject: Destroy a player object.
 
- IsValidPlayerObject: Checks if a certain player object is vaild.
 
- MovePlayerObject: Move a player object.
 
- StopPlayerObject: Stop a player object from moving.
 
- SetPlayerObjectPos: Set the position of a player object.
 
- SetPlayerObjectRot: Set the rotation of a player object.
 
- GetPlayerObjectPos: Locate a player object.
 
- GetPlayerObjectRot: Check the rotation of a player object.
 
