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Sets the rotation and zoom of a 3D model preview textdraw.

TextDrawSetPreviewRot was added in SA-MP 0.3x This function was added in SA-MP 0.3x and will not work in earlier versions!

(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom)
Float:fRotXThe X rotation value.
Float:fRotYThe Y rotation value.
Float:fRotZThe Z rotation value.
Float:fZoomThe zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away.

Return Values:

This function does not return any specific values.

Example Usage:

new Text:textdraw
public OnGameModeInit()
	textdraw = TextDrawCreate(320.0, 240.0, "_");
	TextDrawFont(textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
	TextDrawUseBox(textdraw, 1);
	TextDrawBoxColor(textdraw, 0x000000FF);
	TextDrawTextSize(textdraw, 40.0, 40.0);
	TextDrawSetPreviewModel(textdraw, 411);
	TextDrawSetPreviewRot(textdraw, -10.0, 0.0, -20.0, 1.0);
	//You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
	return 1;


The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect.

Related Functions

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