PlayerTextDrawSetPreviewRot
From SA-MP Wiki
Description:
Sets the rotation and zoom of a 3D model preview player-textdraw.
(playerid, PlayerText:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom)
playerid | The ID of the player whose player-textdraw to change. |
PlayerText:text | The ID of the player-textdraw to change. |
Float:fRotX | The X rotation value. |
Float:fRotY | The Y rotation value. |
Float:fRotZ | The Z rotation value. |
Float:fZoom | The zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away. |
Return Values:
This function does not return any specific values.
Example Usage:
new PlayerText:textdraw; public OnPlayerConnect(playerid) { textdraw = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_"); PlayerTextDrawFont(playerid, textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawUseBox(playerid, textdraw, 1); PlayerTextDrawBoxColor(playerid, textdraw, 0x000000FF); PlayerTextDrawTextSize(playerid, textdraw, 40.0, 40.0); PlayerTextDrawSetPreviewModel(playerid, textdraw, 411); PlayerTextDrawSetPreviewRot(playerid, textdraw, -10.0, 0.0, -20.0, 1.0); PlayerTextDrawShow(playerid, textdraw); return 1; }
Important | The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect. |
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawSetPreviewRot: Set rotation of a 3D textdraw preview.
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.