PlayerTextDrawSetPreviewModel
From SA-MP Wiki
Description:
Sets a player textdraw 2D preview sprite of a specified model ID.
(playerid, PlayerText:text, modelindex)
playerid | The PlayerTextDraw player ID. |
text | The textdraw id that will display the 3D preview. |
modelindex | The GTA SA or SA:MP model ID to display. |
Return Values:
- 1: The function executed successfully. If an invalid model is passed 'success' is reported, but the model will appear as a yellow/black question mark.
- 0: The function failed to execute. Player and/or textdraw do not exist.
Example Usage:
new PlayerText:textdraw; public OnPlayerConnect(playerid) { textdraw = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_"); PlayerTextDrawFont(playerid, textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawUseBox(playerid, textdraw, 1); PlayerTextDrawBoxColor(playerid, textdraw, 0x000000FF); PlayerTextDrawTextSize(playerid, textdraw, 40.0, 40.0); PlayerTextDrawSetPreviewModel(playerid, textdraw, 411); // Show an Infernus (model 411) //PlayerTextDrawSetPreviewModel(playerid, textdraw, 0); //Display model 0 (CJ Skin) //PlayerTextDrawSetPreviewModel(playerid, textdraw, 18646); //Display model 18646 (police light object) PlayerTextDrawShow(playerid, textdraw); return 1; }
Important | The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect. |
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.