TextDrawSetPreviewModel
From SA-MP Wiki
Description:
Set the model for a textdraw model preview. Click here to see this function's effect.
(Text:text, modelindex)
text | The textdraw id that will display the 3D preview. |
modelindex | The GTA SA or SA:MP model ID to display. |
Return Values:
This function does not return any specific values.
Example Usage:
new Text:textdraw; public OnGameModeInit() { textdraw = TextDrawCreate(320.0, 240.0, "_"); TextDrawFont(textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawUseBox(textdraw, 1); TextDrawBoxColor(textdraw, 0x000000FF); TextDrawTextSize(textdraw, 40.0, 40.0); TextDrawSetPreviewModel(textdraw, 411); //Display model 411 (Infernus) //TextDrawSetPreviewModel(textdraw, 1); //Display model 1 (CJ Skin) //TextDrawSetPreviewModel(textdraw, 18646); //Display model 18646 (Police light object) //You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible. return 1; }
Important | The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect. |
Tip | Use TextDrawBackgroundColor to set the background color behind the model. |
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawSetPreviewRot: Set rotation of a 3D textdraw preview.
- TextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D textdraw preview.
- TextDrawFont: Set the font of a textdraw.
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerClickTextDraw: Called when a player clicks on a textdraw.