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TextDrawSetPreviewVehCol was added in SA-MP 0.3x This function was added in SA-MP 0.3x and will not work in earlier versions!


If a vehicle model is used in a 3D preview textdraw, this sets the two colour values for that vehicle.

(Text:text, color1, color2)
textThe textdraw id that is set to display a 3D vehicle model preview.
color1The primary Color ID to set the vehicle to.
color2The secondary Color ID to set the vehicle to.

Return Values:

This function does not return any specific values.

Example Usage:

new Text:textdraw;
public OnGameModeInit()
	textdraw = TextDrawCreate(320.0, 240.0, "_");
	TextDrawFont(textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
	TextDrawUseBox(textdraw, 1);
	TextDrawBoxColor(textdraw, 0x000000FF);
	TextDrawTextSize(textdraw, 40.0, 40.0);
	TextDrawSetPreviewModel(textdraw, 411); // Display model 411 (Infernus)
        TextDrawSetPreviewVehCol(textdraw, 6, 6); // Set the Infernus to have colour 6 (Yellow)
	//You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
	return 1;


The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.

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