IsPlayerInCheckpoint
From SA-MP Wiki
Description:
Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.
(playerid)
playerid | The player you want to know the status of. |
Return Values:
false if player isn't in his checkpoint else true
if (IsPlayerInCheckpoint(playerid)) { SetPlayerHealth(playerid, 100.0); }
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.