DisablePlayerRaceCheckpoint

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Description:

Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.


Parameters:
(playerid)
playeridThe player to disable the current checkpoint for.


Return Values:

This function does not return any specific values.


public OnPlayerLeaveRaceCheckpoint(playerid)
{
    DisablePlayerRaceCheckpoint(playerid);
    return 1;
}

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.


Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

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