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Disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.

playeridThe ID of the player whose checkpoint to disable.

Return Values:

  • 1: The function executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.
  • 0: The function failed to execute. This means the player is not connected.

Example Usage:

public OnPlayerEnterCheckpoint(playerid)
    GivePlayerMoney(playerid, 10000);
    return 1;

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

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