IsPlayerInCheckpoint

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Description:

Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.


Parameters:
(playerid)
playeridThe player you want to know the status of.


Return Values:

false if player isn't in his checkpoint else true


if (IsPlayerInCheckpoint(playerid))
{
  SetPlayerHealth(playerid, 100.0);
}

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.


Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

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