AddStaticPickup

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Note

This function doesn't return a pickup ID that you can use in, for example, OnPlayerPickUpPickup. Use CreatePickup if you'd like to assign IDs.


Description:

This function adds a 'static' pickup to the game. These pickups support weapons, health, armor etc., with the ability to function without scripting them (weapons/health/armor will be given automatically).


Parameters:
(model, type, Float:X, Float:Y, Float:Z, virtualworld)
modelThe model of the pickup.
typeThe pickup type. Determines how the pickup responds when picked up.
Float:XThe X coordinate to create the pickup at.
Float:YThe Y coordinate to create the pickup at.
Float:ZThe Z coordinate to create the pickup at.
virtualworldThe virtual world ID to put tht pickup in. Use -1 to show the pickup in all worlds.


Return Values:

1 if the pickup is successfully created.

0 if failed to create.


Example Usage:

public OnGameModeInit()
{
    // Create a pickup for armor
    AddStaticPickup(1242, 2, 1503.3359, 1432.3585, 10.1191, 0);
 
    // Create a pickup for some health, right next to the armour
    AddStaticPickup(1240, 2, 1506.3359, 1432.3585, 10.1191, 0);
 
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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