OnPlayerPickUpPickup
From SA-MP Wiki
Description:
Called when a player picks up a pickup created with CreatePickup.
(playerid, pickupid)
playerid | The ID of the player that picked up the pickup. |
pickupid | The ID of the pickup, returned by CreatePickup. |
Return Values:
This callback does not handle returns.
- It is always called first in gamemode.
Example Usage:
new pickup_Cash; new pickup_Health; public OnGameModeInit() { pickup_Cash = CreatePickup(1274, 2, 0.0, 0.0, 9.0); pickup_Health = CreatePickup(1240, 2, 0.0, 0.0, 9.0); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == pickup_Cash) { GivePlayerMoney(playerid, 1000); } else if(pickupid == pickup_Health) { SetPlayerHealth(playerid, 100.0); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePickup: Create a pickup.
- DestroyPickup: Destroy a pickup.