From SA-MP Wiki
Description:
This function is exactly the same as the
AddPlayerClass function, with the addition of a team parameter.
Parameters:(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
teamid | The team you want the player to spawn in. |
modelid | The skin which the player will spawn with. |
Float:spawn_x | The X coordinate of the class' spawn position. |
Float:spawn_y | The Y coordinate of the class' spawn position. |
Float:spawn_z | The Z coordinate of the class' spawn position. |
Float:z_angle | The direction in which the player will face after spawning. |
weapon1 | The first spawn-weapon for the player. |
weapon1_ammo | The amount of ammunition for the first spawn weapon. |
weapon2 | The second spawn-weapon for the player. |
weapon2_ammo | The amount of ammunition for the second spawn weapon. |
weapon3 | The third spawn-weapon for the player. |
weapon3_ammo | The amount of ammunition for the third spawn weapon. |
Return Values:
- The ID of the class which was just added.
- 319 if the class limit (320) was reached. The highest possible class ID is 319.
Note
| The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.
|
public OnGameModeInit()
{
// Players can spawn as either:
// CJ Skin (ID 0) in team 1.
// The Truth skin (ID 1) in team 2.
AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // CJ
AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // The Truth
return 1;
}
Related Functions
The following functions may be useful, as they are related to this function in one way or another.