Special Actions
From SA-MP Wiki
These are the IDs that can be set in the SetPlayerSpecialAction function or returned in the GetPlayerSpecialAction function.
0 - SPECIAL_ACTION_NONE 2 - SPECIAL_ACTION_USEJETPACK 5 - SPECIAL_ACTION_DANCE1 6 - SPECIAL_ACTION_DANCE2 7 - SPECIAL_ACTION_DANCE3 8 - SPECIAL_ACTION_DANCE4 10 - SPECIAL_ACTION_HANDSUP 11 - SPECIAL_ACTION_USECELLPHONE 12 - SPECIAL_ACTION_SITTING * 13 - SPECIAL_ACTION_STOPUSECELLPHONE
1 - SPECIAL_ACTION_DUCK * - Detect if the player is crouching. 3 - SPECIAL_ACTION_ENTER_VEHICLE * - Detect if the player is entering a vehicle via an animation. 4 - SPECIAL_ACTION_EXIT_VEHICLE * - Detect if the player is exiting a vehicle via an animation. 20 - SPECIAL_ACTION_DRINK_BEER - Will increase the player's drunk level when used 21 - SPECIAL_ACTION_SMOKE_CIGGY - Will give the player a cigar 22 - SPECIAL_ACTION_DRINK_WINE - Will give the player a wine bottle to get drunk from 23 - SPECIAL_ACTION_DRINK_SPRUNK - Will give the player a sprunk bottle to drink from 68 - SPECIAL_ACTION_PISSING ** - Will make make the player perform the pissing animation with visible pee.
24 - SPECIAL_ACTION_CUFFED *** - Will force the player in to cuffs (hands are behind their back)
25 - SPECIAL_ACTION_CARRY *** - Will apply a 'carrying' animation to the player and make them unable to sprint, jump or punch
Notes
(*) These Special Actions cannot be set.
(**) Not defined by default.
(***) Special action's animation not working on skin ID 0 (CJ).