From SA-MP Wiki
Description:
This function can be used to change the spawn information of a specific player. It allows you to automatically set someone's spawn weapons, their team, skin and spawn position, normally used in case of minigames or automatic-spawn systems. This function is more crash-safe then using SetPlayerSkin in OnPlayerSpawn and/or OnPlayerRequestClass, even though this has been fixed in 0.2.
Parameters:(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
playerid | The PlayerID of who you want to set the spawn information. |
team | The Team-ID of the chosen player. |
skin | The skin which the player will spawn with. |
Float:X | The X-coordinate of the player's spawn position. |
Float:Y | The Y-coordinate of the player's spawn position. |
Float:Z | The Z-coordinate of the player's spawn position. |
Float:rotation | The direction in which the player needs to be facing after spawning. |
weapon1 | The first spawn-weapon for the player. |
weapon1_ammo | The amount of ammunition for the primary spawnweapon. |
weapon2 | The second spawn-weapon for the player. |
weapon2_ammo | The amount of ammunition for the second spawnweapon. |
weapon3 | The third spawn-weapon for the player. |
weapon3_ammo | The amount of ammunition for the third spawnweapon. |
Return Values:
This function does not return any specific values.
public OnPlayerRequestClass(playerid, classid)
{
// This simple example demonstrates how to spawn every player automatically with
// CJ's skin, which is number 0. The player will spawn in Las Venturas, with
// 36 Sawnoff-Shotgun rounds and 150 Tec9 rounds.
SetSpawnInfo( playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0 );
}
Related Functions
The following functions may be useful, as they are related to this function in one way or another.