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Create an explosion at the specified coordinates.

(Float:X, Float:Y, Float:Z, type, Float:radius)
Float:XThe X coordinate of the explosion.
Float:YThe Y coordinate of the explosion.
Float:ZThe Z coordinate of the explosion.
typeThe type of explosion.
Float:radiusThe explosion radius.

Return Values:

This function always returns 1, even when the explosion type and/or radius values are invalid.



There is a limit as to how many explosions can be seen at once by a player. This is roughly 10.

Example Usage:

public OnPlayerEnterCheckpoint(playerid)
    // Get the player's position
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    // Create an explosion at the player's position
    CreateExplosion(x, y, z, 12, 10.0);
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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