CreateExplosionForPlayer
From SA-MP Wiki
Description:
Creates an explosion that is only visible to a single player. This can be used to isolate explosions from other players or to make them only appear in specific virtual worlds.
(playerid, Float:X, Float:Y, Float:Z, type, Float:Radius)
playerid | The ID of the player to create the explosion for. |
Float:X | The X coordinate of the explosion. |
Float:Y | The Y coordinate of the explosion. |
Float:Z | The Z coordinate of the explosion. |
type | The explosion type. |
Float:Radius | The radius of the explosion. |
Return Values:
This function always returns 1, even if the function failed to excute (player doesn't exist, invalid radius, or invalid explosion type).
Note | There is a limit as to how many explosions can be seen at once by a player. This is roughly 10. |
Example Usage:
if (strcmp(cmdtext, "/burnme", true) == 0) { new Float:POS[3]; GetPlayerPos(playerid, POS[0], POS[1], POS[2]); CreateExplosionForPlayer(playerid, POS[0], POS[1], POS[2], 1, 10.0); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateExplosion: Create an explosion which is visible for all players.