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This function was added in SA-MP 0.3.DL R1 and will not work in earlier versions!


Adds a new custom simple object model for download. The model files will be stored in player's Documents\GTA San Andreas User Files\SAMP\cache under the Server IP and Port folder in a CRC-form file name.

(virtualworld, baseid, newid, dffname[], txdname[])
virtualworldThe virtual world ID to make the model available at. Use -1 for all worlds.
baseidThe base object model ID to use (original object to use when download is failed).
newidThe new object model ID ranged from -1000 to -30000 (29000 slots) to be used later with CreateObject or CreatePlayerObject.
dffnameName of the .dff model collision file located in models server folder by default (artpath setting)
txdnameName of the .txd model texture file located in models server folder by default (artpath setting).

Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute.



Example Usage: Using artconfig.txt

AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd");

Example Usage: Pawn Script

public OnGameModeInit()
	AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd");
	return 1;


There are currently no restrictions on when you can call this function, but be aware that if you do not call them inside OnFilterScriptInit/OnGameModeInit, you run the risk that some players, who are already on the server, may not have downloaded the models.

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

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