From SA-MP Wiki
| This article is currently a Work In Progress. It is therefore possible that the content of this article is currently incomplete or incorrect.
|
The following is a list of textdraw sprites (textures) that can be used in a (player)textdraw (with font id 4) and shown to players. To use a sprite, the text of a textdraw must be set according to a set format:"library:texture". The extension ".txd" need not be appended. Currently, only the libraries found in <SA Dir>/models/txd/ and <SA Dir>/SAMP/ can be used.
Libraries
intro1.txd
| Texture
| Size
| Description
|
| intro1
| 512x512
| Large black texture, with the following text in the bottom-right corner: Marco's Bistro, Liberty City, 1986. Likely a leftover from GTA Vice City.
|
intro2.txd
| Texture
| Size
| Description
|
| intro1
| 512x512
| Same as intro1, except the text now reads: Escobar International Airport, Vice City.
|
INTRO3.TXD
| Texture
| Size
| Description
|
| intro1
| 512x512
| Same as the former two, the text now reads: Vice City Docks.
|
intro4.txd
| Texture
| Size
| Description
|
| intro1
| 512x512
| Once again the same as the former three, with the text: Vice Beach, outside Ken's office.
|
LD_BEAT.txd
| Texture
| Size
| Description
|
| upr
| 32x32
| Gray arrow pointing to the upper right corner.
|
| upl
| 32x32
| Gray arrow pointing to the upper left corner.
|
| up
| 32x32
| Gray arrow pointing up.
|
| triang
| 32x32
| PlayStation Triangle button.
|
| square
| 32x32
| PlayStation Square button.
|
| right
| 32x32
| Gray arrow pointing right.
|
| left
| 32x32
| Gray arrow pointing left.
|
| downr
| 32x32
| Gray arrow pointing to the bottom right corner.
|
| downl
| 32x32
| Gray arrow pointing to the bottom left corner.
|
| down
| 32x32
| Gray arrow pointing down.
|
| cross
| 32x32
| PlayStation 'X' button.
|
| cring
| 64x64
| Transparent circle with yellow border.
|
| circle
| 32x32
| PlayStation 'O' button.
|
| chit
| 64x64
| White opaque circle.
|