From SA-MP Wiki
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The following is a list of textdraw sprites (textures) that can be used in a (player)textdraw (with font id 4) and shown to players. To use a sprite, the text of a textdraw must be set according to a set format:"library:texture"
. The extension ".txd" need not be appended. Currently, only the libraries found in <SA Dir>/models/txd/
and <SA Dir>/SAMP/
can be used.
Libraries
intro1.txd
Texture
| Size
| Description
|
intro1
| 512x512
| Large black texture, with the following text in the bottom-right corner: Marco's Bistro, Liberty City, 1986. Likely a leftover from GTA Vice City.
|
intro2.txd
Texture
| Size
| Description
|
intro1
| 512x512
| Same as intro1, except the text now reads: Escobar International Airport, Vice City.
|
INTRO3.TXD
Texture
| Size
| Description
|
intro1
| 512x512
| Same as the former two, the text now reads: Vice City Docks.
|
intro4.txd
Texture
| Size
| Description
|
intro1
| 512x512
| Once again the same as the former three, with the text: Vice Beach, outside Ken's office.
|
LD_BEAT.txd
Texture
| Size
| Description
|
upr
| 32x32
| Gray arrow pointing to the upper right corner.
|
upl
| 32x32
| Gray arrow pointing to the upper left corner.
|
up
| 32x32
| Gray arrow pointing up.
|
triang
| 32x32
| PlayStation Triangle button.
|
square
| 32x32
| PlayStation Square button.
|
right
| 32x32
| Gray arrow pointing right.
|
left
| 32x32
| Gray arrow pointing left.
|
downr
| 32x32
| Gray arrow pointing to the bottom right corner.
|
downl
| 32x32
| Gray arrow pointing to the bottom left corner.
|
down
| 32x32
| Gray arrow pointing down.
|
cross
| 32x32
| PlayStation 'X' button.
|
cring
| 64x64
| Transparent circle with yellow border.
|
circle
| 32x32
| PlayStation 'O' button.
|
chit
| 64x64
| White opaque circle.
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