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Set the Z rotation (yaw) of a vehicle.

(vehicleid, &Float:z_angle)
vehicleidThe ID of the vehicle to set the rotation of.
Float:z_angleThe Z angle to set.

Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. The vehicle specified does not exist.



  • A vehicle's X and Y (pitch and roll) rotation will be reset when this function is used. The X and Y rotations can not be set.
  • This function does not work on unoccupied vehicles (It is believed to be a GTA limitation).

Example Usage:

public OnPlayerCommandText(playerid, cmdtext[])
    if(strcmp(cmdtext, "/flip", true) == 0)
        new currentveh;
        new Float:angle;
        currentveh = GetPlayerVehicleID(playerid);
        GetVehicleZAngle(currentveh, angle);
        SetVehicleZAngle(currentveh, angle);
        SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
        return 1;
     return 0;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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