GetVehicleZAngle

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Description:

Get the rotation of a vehicle on the Z axis (yaw).


Parameters:
(vehicleid, &Float:z_angle)
vehicleidThe ID of the vehicle to get the Z angle of.
&Float:z_angleA float variable in which to store the Z rotation, passed by reference.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the vehicle does not exist.
  • The vehicle's rotation is stored in the specified variable.


Example Usage:

public OnPlayerCommandText(playerid, cmdtext[])
{
     if(strcmp(cmdtext, "/vehrot", true) == 0)
     {
          new currentveh;
          new Float:z_rot;
          new message[40];
 
          currentveh = GetPlayerVehicleID(playerid);
 
          GetVehicleZAngle(currentveh, z_rot);
 
          format(message, sizeof(message), "The current vehicle rotation is: %.0f", z_rot);
 
          SendClientMessage(playerid, 0xFFFFFFFF, message);
 
          return 1;
     }
 
     return 0;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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