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Set a vehicle's health. When a vehicle's health decreases the engine will produce smoke, and finally fire when it decreases to less than 250 (25%).

(vehicleid, Float:health)
vehicleidThe ID of the vehicle to set the health of.
Float:healthThe health, given as a float value.

Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the vehicle does not exist.



Full vehicle health is 1000. Higher values are possible. For more information on health values, see this page.

Example Usage:

if(strcmp("/fixengine", cmdtext, true) == 0)
    new vehicleid = GetPlayerVehicleID(playerid);
    SetVehicleHealth(vehicleid, 1000);
    SendClientMessage(playerid, COLOUR_WHITE, "The vehicles engine has been fully repaired.");
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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