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This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water.



This callback can also be called by NPC.

(vehicleid, killerid)
vehicleidThe ID of the vehicle that was destroyed.
killeridThe ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player.

Return Values:

This callback does not handle returns.
  • It is always called first in filterscripts.



This callback will also be called when a vehicle enters water, but the vehicle can be saved from destruction by teleportation or driving out (if only partially submerged). The callback won't be called a second time, and the vehicle may disappear when the driver exits, or after a short time.

Example Usage:

public OnVehicleDeath(vehicleid, killerid)
    new string[64];
    format(string, sizeof(string), "Vehicle %i was destroyed. Reported by player %i.", vehicleid, killerid);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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