OnPlayerSpawn
From SA-MP Wiki
Description:
This callback is called when a player spawns.(i.e. after caling SpawnPlayer function)
Note | This callback can also be called by NPC. |
(playerid)
playerid | The ID of the player that spawned. |
Return Values:
- 0 - Will prevent other filterscripts from receiving this callback.
- 1 - Indicates that this callback will be passed to the next filterscript.
- It is always called first in filterscripts.
Example Usage:
public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME], string[40]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "%s has spawned successfully.", PlayerName); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerDeath: Called when a player dies.
- OnVehicleSpawn: Called when a vehicle respawns.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SpawnPlayer: Force a player to spawn.
- AddPlayerClass: Add a class.
- SetSpawnInfo: Set the spawn setting for a player.