How to make spawn colors
From SA-MP Wiki
Welcome to this small tutorial about setting colors for spawned players.
Contents |
Saving which class the player selects
To set the color to a certain one (e.g. a team-color), we need to save which class has been selected by the player. We can achieve this by a new global variable, which is just for the purpose of saving the class that is selected on the spawn-selection-screen.
new pClass[MAX_PLAYERS]; // Stores the player's class
Adding some classes
Of course, you need some classes to set the colors for, we're just adding those two:
public OnGameModeInit() { AddPlayerClass(106,2512.8611,-1673.2799,13.5104,87.7485,0,0,0,0,0,0); // Class 0 AddPlayerClass(107,2508.1372,-1656.6781,13.5938,129.4222,0,0,0,0,0,0); // Class 1 return 1; }
Saving the player's class
When we want to set the color upon the color later, we need to find out what class has been selected.
public OnPlayerRequestClass(playerid, classid) { // With this you save the chosen class number into pClass[playerid] pClass[playerid] = classid; return 1; }
Changing the players colour on spawn
Based upon the class we selected and saved before, we're now going to set the color for the class.
public OnPlayerSpawn(playerid) { // First we need to determine what classid a player spawned with switch(pClass[playerid]) { case 0: { // If the player's class is 0 then set it to Orange SetPlayerColor(playerid, 0xFF6600AA); // Orange } case 1: { // If the player's class is 1 then set it to Red SetPlayerColor(playerid, 0xFF0000AA); // Red } } return 1; }