GetAnimationName
From SA-MP Wiki
Description:
Get the animation library/name for the index.
(index, animlib[], len1, animname[], len2)
index | The animation index, returned by GetPlayerAnimationIndex. |
animlib[] | String variable that stores the animation library. |
len1 | Size of the string that stores the animation library. |
animname[] | String variable that stores the animation name. |
len2 | Size of the string that stores the animation name. |
Return Values:
1 on success, 0 on failure.
Example
public OnPlayerUpdate(playerid) { if(GetPlayerAnimationIndex(playerid)) { new animlib[32]; new animname[32]; new msg[128]; GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32); format(msg, 128, "Running anim: %s %s", animlib, animname); SendClientMessage(playerid, 0xFFFFFFFF, msg); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerAnimationIndex: Returns the index of any running applied animations