GetActorHealth
From SA-MP Wiki
Description:
Get the health of an actor.
(actorid, &Float:health)
actorid | The ID of the actor to get the health of. |
&Float:health | A float variable, passed by reference, in to which to store the actor's health. |
Return Values:
- 1 - success
- 0 - failure (i.e. actor is not created).
- NOTE: The actor's health is stored in the specified variable, not in the return value.
Example Usage:
new MyActor; public OnGameModeInit() { MyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation SetActorHealth(MyActor, 100); new Float:actorHealth; GetActorHealth(MyActor, actorHealth); printf("Actor ID %d has %.2f health.", MyActor, actorHealth); return 1; }
- CreateActor: Create an actor (static NPC).
- SetActorHealth: Set the health of an actor.
- SetActorInvulnerable: Set actor invulnerable.
- IsActorInvulnerable: Check if actor is invulnerable.