GameTextForAll

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Description:

Shows 'game text' (on-screen text) for a certain length of time for all players.


Parameters:
(const string[], time, style)
const string[]The text to be displayed.
timeThe duration of the text being shown in milliseconds.
styleThe style of text to be displayed.


Return Values:

This function always returns 1.


public OnPlayerDeath(playerid, killerid, reason)
{
    // This example shows a large, white text saying "[playerName] has
    // passed away" on everyone's screen, after a player has died or
    // has been killed. It shows in text-type 3, for 5 seconds (5000 ms)
    new name[ 24 ], string[ 64 ];
    GetPlayerName( playerid, name, 24 );
 
    // Format the passed-away message properly, and show it to everyone:
    format( string, sizeof(string), "~w~%s has passed away", name );
    GameTextForAll( string, 5000, 3 );
 
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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