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Ban a player with a reason.

(playerid, reason[])
playeridThe ID of the player to ban.
reasonThe reason for the ban.

Return Values:

This function does not return any specific values.

Example Usage:

public OnPlayerCommandText( playerid, cmdtext[] )
    if(!strcmp(cmdtext, "/banme", true))
        // Bans the player who executed this command and includes a reason ("Request")
        BanEx(playerid, "Request");
        return 1;

For example, this code would add this line to samp.ban: [15/01/09 | 13:05:23] Name - Request



As of SA-MP 0.3x, any action taken directly before BanEx() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the ban.

The following code snippet shows a way of displaying a message for the player before they are banned:

/*In order to display a message (eg. reason) for the player before the connection is closed
you have to use a timer to create a delay. This delay needs only to be a few milliseconds long,
but this example uses a full second just to be on the safe side.*/
forward BanExPublic(playerid, reason[]);
public BanExPublic(playerid, reason[])
    BanEx(playerid, reason);
stock BanExWithMessage(playerid, color, message[], reason[])
    //reason - The ban reason to be used for BanEx.
    SendClientMessage(playerid, color, message);
    SetTimerEx("BanExPublic", 1000, false, "ds", playerid, reason);
public OnPlayerCommandText(playerid, cmdtext[])
    if(strcmp(cmdtext, "/banme", true) == 0)
        //Bans the player who executed this command.
        BanExWithMessage(playerid, 0xFF0000FF, "You have been banned!", "Request");
        return 1;
    return 0;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • Ban: Ban a player from playing on the server.
  • Kick: Kick a player from the server.
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