SetTimerEx
From SA-MP Wiki
Description:
Sets a timer to call a function after the specified interval. This variant ('Ex') can pass parameters (such as a player ID) to the function.
(funcname[], interval, repeating, const format[], {Float,_}:...)
funcname[] | The name of a public function to call when the timer expires. |
interval | Interval in milliseconds (1 second = 1000 MS). |
repeating | Boolean (true/false (or 1/0)) that states whether the timer should be called repeatedly (can only be stopped with KillTimer) or only once. |
format[] | Special format indicating the types of values the timer will pass. |
{Float,_}:... | Indefinite number of arguments to pass (must follow format specified in previous parameter). |
Return Values:
The ID of the timer that was started. Timer IDs start at 1 and are never reused. There are no internal checks to verify that the parameters passed are valid (e.g. duration not a minus value). Y_Less' 'fixes2' plugin implements these checks and also vastly improves the accuracy of timers, and also adds support for array/string passing.
Notes |
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Format Syntax
Specifier | Meaning |
---|---|
i | Integer. |
d | Integer. |
a | Array. The next parameter must be an integer ("i") with the array's size. [CURRENTLY UNUSABLE] |
s | String. [CURRENTLY UNUSABLE] |
f | Float. |
b | Boolean (true/false). |
Example Usage:
SetTimerEx("EndAntiSpawnKill", 5000, false, "i", playerid); // EndAntiSpawnKill - The function that will be called // 5000 - 5000 MS (5 seconds). This is the interval. The timer will be called after 5 seconds. // false - Not repeating. Will only be called once. // "i" - I stands for integer (whole number). We are passing an integer (a player ID) to the function. // playerid - The value to pass. This is the integer specified in the previous parameter.
Implementation:
// The event callback (OnPlayerSpawn) - we will start a timer here public OnPlayerSpawn(playerid) { // Anti-Spawnkill (5 seconds) // Set their health very high so they can't be killed SetPlayerHealth(playerid, 999999); // Notify them SendClientMessage(playerid, -1, "You are protected against spawn-killing for 5 seconds."); // Start a 5 second timer to end the anti-spawnkill SetTimerEx("EndAntiSpawnKill", 5000, false, "i", playerid); } // Forward (make public) the function so the server can 'see' it forward EndAntiSpawnKill(playerid); // The timer function - the code to be executed when the timer is called goes here public EndAntiSpawnKill(playerid) { // 5 seconds has passed, so let's set their health back to 100 SetPlayerHealth(playerid, 100); // Let's notify them also SendClientMessage(playerid, -1, "You are no longer protected against spawn-killing."); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetTimer: Set a timer.
- KillTimer: Stop a timer.
- CallLocalFunction: Call a function in the script.
- CallRemoteFunction: Call a function in any loaded script.