AddCharModel
From SA-MP Wiki
Description:
Adds a new custom character model for download. The model files will be stored in player's Documents\GTA San Andreas User Files\SAMP\cache under the Server IP and Port folder in a CRC-form file name.
(baseid, newid, dffname[], txdname[])
baseid | The base skin model ID to use (behavior of the character & original character to use when download is failed). |
newid | The new skin model ID ranged from 20000 to 30000 (10000 slots) to be used later with SetPlayerSkin |
dffname | Name of the .dff model collision file located in models server folder by default (artpath setting). |
txdname | Name of the .txd model texture file located in models server folder by default (artpath setting). |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute.
Note | useartwork must be enabled first in server settings in order for this to work |
Example Usage: Using artconfig.txt
AddCharModel(305, 20001, "lvpdpc2.dff", "lvpdpc2.txd"); AddCharModel(305, 20002, "lapdpd2.dff", "lapdpd2.txd");
Example Usage: Pawn Script
public OnGameModeInit() { AddCharModel(305, 20001, "lvpdpc2.dff", "lvpdpc2.txd"); AddCharModel(305, 20002, "lapdpd2.dff", "lapdpd2.txd"); return 1; }
Warning | There are currently no restrictions on when you can call this function, but be aware that if you do not call them inside OnFilterScriptInit/OnGameModeInit, you run the risk that some players, who are already on the server, may not have downloaded the models. |
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerSkin: Set a player's skin.