OnPlayerGiveDamageActor
From SA-MP Wiki
Description:
This callback is called when a player gives damage to an actor.
(playerid, damaged_actorid, Float:amount, weaponid, bodypart)
playerid | The ID of the player that gave damage. |
damaged_actorid | The ID of the actor that received damage. |
amount | The amount of health/armour damaged_actorid has lost. |
weaponid | The reason that caused the damage. |
bodypart | The body part that was hit |
Return Values:
- 1 - Callback will not be called in other filterscripts.
- 0 - Allows this callback to be called in other filterscripts.
- It is always called first in filterscripts so returning 1 there blocks other filterscripts from seeing it.
Note | This function does not get called if the actor is set invulnerable (WHICH IS BY DEFAULT). See SetActorInvulnerable. |
Example Usage:
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float: amount, weaponid, bodypart) { new string[128], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to actor id %d, weapon: %s", attacker, amount, damaged_actorid, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateActor: Create an actor (static NPC).
- SetActorInvulnerable: Set actor invulnerable.
- SetActorHealth: Set the health of an actor.
- GetActorHealth: Gets the health of an actor.
- IsActorInvulnerable: Check if actor is invulnerable.
- IsValidActor: Check if actor id is valid.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnActorStreamOut: Called when an actor is streamed out by a player.
- OnPlayerStreamIn: Called when a player streams in for another player.