Talk:GetPlayerKeys
From SA-MP Wiki
table layout
I think the table looks like complete shit anyway. I found the previous layout much more intuitive. But that's just my opinion. --Vince (Talk) 01:52, 13 May 2012 (CEST)
It was unclear, because there was no reference as to which line you were reading, so if you were trying to get the gametext key for KEY_FIRE, you'd have to either guess which line it was on or highlight the line, as it was just a wall of text. The table resolves this and it looks nice. Smithy 16:13, 13 May 2012 (CEST)
The following Keys have no according GetPlayerKeys-Value (appearantly)
Keys (on foot): previous weapon/zoom in ~PED_CYCLE_WEAPON_LEFT~, ~PED_SNIPER_ZOOM_IN~ aim weapon ~PED_LOCK_TARGET~ next weapon/zoom out ~PED_CYCLE_WEAPON_RIGHT~, ~PED_SNIPER_ZOOM_OUT~ Group CTRL Forward ~GROUP_CONTROL_FWD~ Group CTRL back ~GROUP_CONTROL_BWD~ conversation - no ~CONVERSATION_NO~ conversation - yes ~CONVERSATION_YES~ change camera ~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ Keys (in vehicle): next radio station ~VEHICLE_RADIO_STATION_UP~ previous radio station ~VEHICLE_RADIO_STATION_DOWN~ No ~CONVERSATION_NO~ Yes / Trip skip ~CONVERSATION_YES~ camera ~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ brake/reserve ~VEHICLE_BRAKE~ ENTER+EXIT ~VEHICLE_ENTER_EXIT~ accelerate ~VEHICLE_ACCELERATE~ horn ~VEHICLE_HORN~ vehicle mouse look ~VEHICLE_MOUSELOOK~
--mabako 18:54, 22 October 2007 (CEST)