Talk:GetPlayerKeys

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table layout

I think the table looks like complete shit anyway. I found the previous layout much more intuitive. But that's just my opinion. --Vince (Talk) 01:52, 13 May 2012 (CEST)

It was unclear, because there was no reference as to which line you were reading, so if you were trying to get the gametext key for KEY_FIRE, you'd have to either guess which line it was on or highlight the line, as it was just a wall of text. The table resolves this and it looks nice. Smithy 16:13, 13 May 2012 (CEST)



The following Keys have no according GetPlayerKeys-Value (appearantly)

Keys (on foot):
previous weapon/zoom in  ~PED_CYCLE_WEAPON_LEFT~, ~PED_SNIPER_ZOOM_IN~
aim weapon  ~PED_LOCK_TARGET~
next weapon/zoom out  ~PED_CYCLE_WEAPON_RIGHT~, ~PED_SNIPER_ZOOM_OUT~
Group CTRL Forward  ~GROUP_CONTROL_FWD~
Group CTRL back  ~GROUP_CONTROL_BWD~
conversation - no  ~CONVERSATION_NO~
conversation - yes  ~CONVERSATION_YES~  
change camera  ~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~
Keys (in vehicle):
next radio station  ~VEHICLE_RADIO_STATION_UP~
previous radio station  ~VEHICLE_RADIO_STATION_DOWN~
No  ~CONVERSATION_NO~
Yes / Trip skip  ~CONVERSATION_YES~
camera  ~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~
brake/reserve  ~VEHICLE_BRAKE~
ENTER+EXIT  ~VEHICLE_ENTER_EXIT~
accelerate  ~VEHICLE_ACCELERATE~
horn  ~VEHICLE_HORN~
vehicle mouse look  ~VEHICLE_MOUSELOOK~

--mabako 18:54, 22 October 2007 (CEST)

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